GZ2E01 or EUR GZ2P01, as ISO/GCM or CISO.Optional: select a DDS texture pack ZIP before choosing your disc.
Original textures selected.
The ZIP stays on your device. Select it again each session. ZIP Store/Deflate and DDS textures are supported; PNG, 7z and RAR are not.
Opening shader cache…
This learns shaders as you play and prepares them on later launches. New areas can still cause first-time stutters.
Opening saved Dusk settings…
Press 0 for settings. Hold 9 for Turbo.
Preparing showcase…
Try movement, your sword, lantern and bow. Esc releases the mouse; 0 opens settings, including Mouse Camera. Hold 9 for Turbo.
Temporary character: saving is disabled here. Your existing campaign stays available in Saves.
Each location runs a 20-second camera sweep twice. The first pass can already benefit from saved shaders. Loading time is excluded from FPS.
| Location | Pass | FPS | 1% low | Shader builds | >50 ms | Async shaders |
|---|
Shader builds: entry + camera sweep. 1% low uses the slowest 1% of frame intervals. Spikes can also come from texture loading or other work. This samples these locations, not the whole game.
Opening saved games…
Use the in-game Save option, then wait for “Saved on this device” before closing the tab.
Import before choosing your disc.
For Windows, close Dusklight and copy the downloaded USA save to:%APPDATA%\TwilitRealm\Dusklight\USA\Card A
Keep a backup of any file you replace. Older Dusk builds use TwilitRealm\Dusk. Save transfer guide
A campaign file contains all three save slots. Downloads also let you move saves to another browser or website address.